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State of the Video Game Business: A Special Report

December 10, 2022

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Summary

Video games had already been granted a massive spotlight in 2020 amid the global crisis of the pandemic and its enabling of people turning to digital means of entertainment and communication like never before. Expanding into live services is an especially important move for the console leader, as its PlayStation brand continues to be challenged by the deeper pockets of Microsoft and its Xbox systems. Meanwhile, tech giants like China’s Tencent continue to diversify investments abroad amid the country’s own regulatory changes. And all of this is occurring as stateside entities including Meta hedge their bets on the metaverse as the next step forward.

Show Notes

Expanding into live services is an especially important move for the console leader, as its PlayStation brand continues to be challenged by the deeper pockets of Microsoft and its Xbox systems.
Meanwhile, tech giants like China’s Tencent continue to diversify investments abroad amid the country’s own regulatory changes.
And all of this is occurring as stateside entities including Meta hedge their bets on the metaverse as the next step forward.
At what point do drops in consumer spending limit the years-long work companies must put in to bring about the next wave of interactive experiences?
Gaming isn’t going anywhere, but the roadmap ahead is far from certain.

Source

https://variety.com/vip-special-reports/state-of-the-video-game-business-a-special-report-1235384299/

Tags: 20202022blizzardmicrosoftPlaystationsonyxbox
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